Monster Hunter Wilds mods help PC performance, but they could still get you banned

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Performance issues have marred the Monster Hunter Wilds experience for some on PC, and while modders are moving quickly to try to help, there's no doubt that a real fix is on the way.

might be a blast, and a brilliant addition to the boss-battling franchise, but that doesn’t mean that players aren’t struggling against technical issues. There have been complaints since launch day that performance for the game on isn’t quite up to snuff, and though some issues are par for the course in major games that feature vast explorable worlds like this one, it’s still a frustrating roadblock for players who were hoping for a smooth at release.

Even the has left known bugs in the game, and players are seething as they review-bomb the title and even take to forums to encourage disgruntled buyers to request refunds.

Thankfully, though, it’s not just game developers on the job, as Monster Hunter modders have been hard at work to offer players resolutions to their woes.

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The wild(s) world of modding

As players still struggle against performance issues in Wilds, modders have revealed a new at-home remedy for the game’s problems with stability. A has revealed that – a mod that helps to edit scripts and improve performance in a number of RE Engine titles like Monster Hunter, and – is a useful tool for players in stabilising Monster Hunter Wilds.

The mod applies a new menu to the game upon its opening that gives you control over some specifics of the performance of Monster Hunter Wilds, and for many, it seems to be working, as revealed by YouTuber DarkHero 2 in . However, despite its general silence on mods at large, after it had asked players to "be vigilant and avoid" mod data

, this is not guaranteed to be appreciated by Capcom, and could lead to account bans
.

A lot of the narrative around this mod’s arrival for Monster Hunter Wilds has been accented by frustration with the game’s developers, with many players accusing the team of failing to do the job that the game’s team is supposed to; user Tyvern on the Steam Forum post states “Haha this is lame for the devs” in response to the problems being resolved by a mod. It’s a frustrating attitude to take, but others are happy to rush to the defense of the game’s team.

“You clearly have no idea how game development or human decency work. When higher ups decide that stuff is not getting fixed because ‘Add more stuff and make the game ready to ship because stockholders demand maneyz’ then you're not fixing bugs, no matter how much you want it,” says user Fruchtgummi.

Frustration might be running rampant, but luckily, ’s track record indicates that the problems won’t be around for long. We of course got a hotfix recently that explains a few key points that devs are looking into, including major bugs that need further fixes – but looking to Monster Hunter World: Iceborne (the DLC that featured so many performance issues, the game was similarly review-bombed), we can see that the difference between its PC launch day on January 9, 2020 and the announcement of the patch that rolled out big fixes (

) was only six days.

Fixes are present via mods, but they’re hard to recommend as we don’t entirely know how Capcom will engage with their use in the game that features so much multiplayer – but the key takeaway here is that whether it be via mod or official patch, help is on its way. The game was in the works for years, so it’s no doubt that players are frustrated that they can’t play right away – but give it time. Devs are people too, no matter how hard some fans might try to get you to ignore the fact.